A regra de 2 minutos para The First Berserker: Khazan



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Moderno soulslike, Khazan reúne elementos qual deram certo na categoria e faz seu próprio suco — e um suco demasiado Porreiro de modo a se repetir

Isso não foi reflexo único dos aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, porém sim do jogo realmente deter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

A clara inspiração para isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema bem semelhante, contudo isso tira 1 pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e achar caminhos natural escondidos entre as áreas.

Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.

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Khazan does a fantastic job showcasing its anime-esque art style with The First Berserker: Khazan dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

24 de março do 2025 por André Custodio À medida qual a comunidade souls Teimavive mais viúva usando a carência de novos Dark Souls e com o abandono do Bloodborne, seus olhares se voltam de modo a ESTES títulos originais que vêm dando as caras nos últimos anos.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Enquanto enfrenta 1 mundo cheio por criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo de que isso signifique combater este próprio exé especialmentercito qual outrora o respeitava.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

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